Flagship Brain Arcade

Apprentice Restorer

A top-down, SNES-inspired educational adventure for Teach Arcade. Players restore a science-fantasy world by experimenting with motion, energy, light, and electricity. Every region is a playground for discovery before names appear.

Exploration Experimentation Application Reflection No Scores

Player Role

You are the Apprentice Restorer, guiding systems back into balance. Instead of combat, you rely on tools and observation to resolve misconceptions represented as playful entities.

Win Condition

Stabilize all five regions and complete the Archive of Balance synthesis area.

Play Style

No lives, no timers, no scores. Progress is a record of understanding.

Playable Restoration Drill

Try a bite-sized gameplay loop: choose a tool, tap a system, and restore balance. Each repair updates the Archive meter just like the full game would.

Select a tool to begin. Restored systems glow and fill the archive meter.

Teaching Pillars

Game Architecture

INPUT → ACTION → SYSTEM RESPONSE → OBSERVATION → REFLECTION → NOTEBOOK UPDATE → NEW TOOL

Region Progression

Notebook System

The notebook auto-fills after lived experiences. Vocabulary appears only after the player has demonstrated understanding in play.

Classroom Mode

Classroom Mode hides the teacher label but quietly changes region access, hint cadence, and vocabulary timing. Teachers control it from a secure menu outside student view.

Additional Controls

  • Lock or unlock regions for pacing.
  • Enable soft pause checkpoints for station rotations.
  • Turn on reflection prompts after each major system repair.
  • Track milestones without showing wrong answers.

NPC Dialogue Style

NPCs ask questions more than they explain. Short, curious, and everyday language only.

Player Journey Flow

01

Explore a new region and notice a broken system.

02

Experiment with tools, objects, and routes until something behaves differently.

03

Apply the insight to stabilize the region and unlock the next pathway.

04

Reflect with a short prompt that becomes a notebook entry.

05

Receive the next tool that extends the system without adding new vocabulary.

Assessment Without Tests

Gameplay choices

Success is shown by how players route energy, motion, light, and flow.

Reflection prompts

Short responses reinforce observations without grading or penalties.

Teacher observation

Teachers see progress markers and can review notebook entries.